It all began with the dissatisfaction when playing a myriad of TTT games, with unbalanced weapons and no consistency.
Joining server after server that required downloading endless content, reading endless rules, and being killed by endless custom weapons, we decided it was time for something different. Throne Ridge is that difference.
It started with a philosophy of cultivation, where other servers might add, and then keep adding weapons in an attempt at balance, we've instead decided to take a critical look at what TTT already does right, remove what doesn't, and refine what's left.
Throne Ridge isn't about half-baked efforts and haphazard gameplay design. Each addition, weapon, and mechanic should interact with one-another. We want to make gameplay that's just as deep as it is broad. Other servers are contented with an ocean of mediocrity and the depth of a kiddie-pool.
We've forked the TTT gamemode with substantial changes throughout its code, while continuing to merge in upstream fixes from the public version.
Rolling release cycles allow us to both bug-test and play-test new features before they’re released in the wild.
Collaboration, feature branches, and more have been the mainstay of our development process.
Comment, question, or complaint about something we're responsible for? We're listening.
Think you can do something better than us? Let us know.
Need some of our special sauce? Give a holler.
Want to join us? ...You know the drill.
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© Throne Ridge Group 2018