• Pull from upstream Garry's Mod Git
• Bump TTT community version
• Players with their own flashlights on are visible in dark
• Add clientside hook for when local player is respawned
• Add corpse glow when searchable
• Fix iron sights not working in spectator view
• Correctly limit roll interp fraction to <= 1
• Implement targetid hide-in-dark directly in gamemode
• Search window now closes when too far from corpse
• Search window now closes when corpse is destroyed
• Reset view roll when player is respawned
• Optimization pass for GetViewModelPosition
• Fix view roll wobble at low framerate
• Add viewmodel push/pull when looking up/down
• Add script for SourceTV autorecording
• Always make SourceTV a spectator
• Pull from upstream Garry's Mod Git
• Bump TTT Version
• Implement view roll manually in weapon base
• Add rifle scope movement wobble
• Add third person crosshair to rifle
• Fix Saboteur drop bug and resupply bug
• Fix DNA tester hud popup on holster
• Bump TTT community version
• Add button to close DNA tester panel
• Add the Health Station Saboteur back!
• DNA Tester crosshair updates
• Add sound when Radar refreshes
• Make crosshair aim correctly in third person
• Add crosshair for third person spectating
• Increase crosshair stability on stairs and physics props
• Increase scale of radar indicators with resolution
• Make DNA tester HUD more fancy
• Shotgun crosshair scales with resolution
• Add direction line for detective body calls
• Add button for hitmaker customization in F1 Settings
• Make crosshair scale with resolutions above 1080P
• Add crosshair thickness setting
• Pull from upstream Garry's Mod Git
• Large Vacdetect internal rewrite
• Increase phammer player target iteration attempts
• Pull from upstream Garry's Mod Git
• Add acceleration fix to cfg
• Pull from upstream Garry's Mod Git
• Make player connect message more structured
• Unify contrail code, remove clientside clutter.
• Fix Maestro trace targeting
• Remove Maestro playurl command
• Remove '@' maestro command
• Karma bans now get more severe with repeated infractions
• Remove mandatory workshop deps
• Add ban count to player join message
• Misc. fixes
• Buff stungun
• Fix error when saving without any damagelogs active
• Fix Phammer CustomDropVecTable table
• Refactor weapon dropping position
• Shrink scoring net chunk size
• Remove movie reference
• (Event Viewer) Enable net chunking
• Ditto
• Fix weapon drop angles and entity creation
• Suppress banned player connect messages
• Update DNA Tester HUD
• Reduce Poltergeist clip and total ammo
• Add dot to crosshair
• Maestro fixes
• Update C4 store description
• Stabilize GetProjectedViewCenter
• Make DNA tester menu hold to keep open
• Add easing to crosshair bloom
• Implement custom crosshair drawing function to TTT base
• Remove viewpunch from grenades
• Fix crosshair centering with rifle scope
• Fix mac10 not using shared random for new recoil
• Add subtle weapon sway
• Fix spectator crosshair
• Add GetProjectedViewCenter to targetid
• Crosshair now follows real aiming location
• Lots of minor weapon aesthetic tweaks
• Sledge now has some leeway on spin-up
• Implement target seeking in poltergeist
• Unify multiple grenade bases into gamemode base
• Death drop grenades take velocity from player
• Fix C4 not damaging past radius^2
• New C4 sphere damage algorithm
• Bump TTT Version
• Pull from upstream Garry's Mod Git
• Bump TTT Version
• Add loadingurl precaching to VacDetect
• Pull from upstream Garry's Mod Git
• Bump TTT Version
• Nerf mac10
• Pull from upstream Garry's Mod Git
• Remove discord command
• Bump TTT Version
• Pull from upstream Garry's Mod Git
• Pull from upstream Garry's Mod Git
• Bump TTT Version
• Patches previous change
• VAC detect now activates on multiple game bans
• Pull from upstream Garry's Mod Git
• Limit flinching frequency
• Bump TTT Version
• Buff shotgun slightly
• Optimize flinching system
• Nerf Mac10 slightly
• Optimize clientside sling manager
• Preemptive security improvements
• Buff shotgun
• (CFG) Reduce time on map before vote
• (CFG) Reduce rounds on map before vote
• Bump TTT Community Version
• Fixed dying shot not spawning bodies
• Pull from upstream Garry's Mod Git
• Remove micgain script
• (Backend) (Metrics) Optimize tickrate collection
• Pull from upstream Garry's Mod Git
• (Event Viewer) (Metrics) Fix variable scoping
• Server stability fixes
• (Backend) (Metrics) Metrics now reports revset hourly
• (Backend) (Metrics) Fix metrics hook not initiating
• Add VAC-banned player autokicking
• (Backend) (Metrics) Add revset to reported metrics
• Literally nothing.
• (Backend) (Metrics) DB Driver fixes
• (Backend) (Metrics/Stats) Remove shutdown POST-ing.
• Bump TTT Community edition
• Pull from upstream Garry's Mod Git
• Add automatic map restarter to prevent clock precision-loss
• Remove message when role changed by Admin
• (Backend) (Metrics) Fix error on first SRCDS load
• (Backend) (Metrics) POSTs before mapchange/shutdown
• (Backend) (Stats) POSTs before mapchange/shutdown
• Code cleanup
• Fix potential contrails client error during inital spawn
• Remove Maestro MOTD plugin
• Make C4 explosion scale with timer duration
• Fix broken DNA logging for entity samples
• Add entity sample to event log for DNA
• Add server event viewer autosaving
• Reduce shotgun damage (112 -> 84)
• Prevent spectated props from damaging players
• (Backend) Add round start time to server log
• Karma bans now use Maestro
• Karma bans can now happen mid-round
• Attempt to fix rare post-mapload crash
• Karma bans are now 48 Hours
• Misc. bugfixes
• (Backend) (Metrics) Fix attempted operation on nil value
• (Backend) (Metrics) Clamp ping to 255
• Pull from upstream Garry's Mod Git
• Some refactoring in convars from upstream changes
• (Backend) (Metrics) Clamp tickrate to 255
• Bump 'TTT Community Version'
• Remove deprecated TTT admin commands
• Remove depricated DamageLog table inside GAMEMODE
• Added TTT Event Viewer
• (Maestro) Fixed no arg commands causing autocomplete errors
• (Maestro) Added 'Last Joined' time
• Attacker always hears headshot SFX
• (Backend) (Metrics) Increased time to report player ping stat
• (Maestro) Unified color themes
• Reduced volume of headshot SFX
• Lots of code cleanup internally
• Fix EmitSound [ERROR] on player death
• Reduce instances of model precaching
• Death voice pitch now based off of SteamID64
• Physics props launched by players will now properly attribute damage
• Optimize contrail networking
• Buff Mac10
• Buff M16
• Eliminate excess net messages
• Add new Maestro friends command
• Hide kick/bans from chat
• Improved admin scoreboard functionality
• New admin command
• Backend Stats API fixes
• Security Patches (Thanks Ein!)
• Fix security vuln with fake radio
• Removed Saboteur (Temporarily)
• Added fix for ttt_arctic_complex bad spawn
• Minor optimization
• Backend API changes
• Initial Release
© Throne Ridge Group 2020